Welcome to my personal space on the Internet!. I'm currently developing it, so please visit often to check out all the latest additions! I hope you enjoy your visit.
When I'm not working on any project, I'm usually:
You will usually find me in Guimarães, saving some virtual world.
In a small village of Guimarães, several families within a small community gather every february for the slaughter of the pig, which provides sustenance for the rest of the year. The procedure is dutyfully carried out according to age old laws and methods, making this, in its essence, a ritual of transformation, where brutality and tenderness find common ground. It is important to register and remember the few remaining examples of this ancient and fading practice, which reveals our roots.
A title sequence for an institutional documentary series about the academic staff at FEUP
This work is comprised mainly of animated static images and some dynamic motion elements. It has a simple mechanism, which is very effective in conveing the feel of the series.
An informative video about the concept and logic behind the Seeing Voices Project, by the FEUP Multimedia Labs
The project - a social experiment desgined to raise awareness towards the struggles of the hearing impaired - works due to a special sound filter.
This is the teaser for a now defunct project - a game - called Fifth Empire.
In this short video we can actually see some in-game footage of the working prototype. The project was presented at the Iberian Conference of Informatic and Techonology Systems
The result of a collaboration with the band Marvelous Talking Machine. Here you can find more videos from this series.
The videos were shot during a concert at TOCA, using a 2 camera layout.
A result of another collaboration, with actress Ana Simões, who, at the time, had organized a performance for the yearly arts festival in Guimarães
This was a challenging project, due to its highly conceptual nature. It was display in a dark room for one day, in constant loop.
This prototype makes use of two simple scripts: a Python Mesh exporter (within Blender) and a Processing skectch that uses the NyARToolkit library to display the object.
It is possible to change the object very quickly, as the example shows. This a flexible tool in an early stage of development.